meson press repository

Diversity of Play

Dublin Core

Title

Diversity of Play

Subject

Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification

Description

The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.

Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.

With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.

Creator

Mathias Fuchs

Publisher

meson press

Date

2015

Rights

CC-BY-SA 4.0

Format

Print
PDF
EPUB

Language

English

Type

Edited Book

Identifier

ISBN Print: 978-3-95796-075-7
ISBN PDF: 978-3-95796-076-4
ISBN EPUB: 978-3-95796-077-1
DOI: 10.14619/012

Book

Title

Diversity of Play

Author/Editor

Mathias Fuchs

Publisher

meson press

Year Published

2015

Blurb

The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.

Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.

With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.

Keywords

Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification

ISBN Print

978-3-95796-075-7

ISBN PDF

978-3-95796-076-4

ISBN EPUB

978-3-95796-077-1

DOI

10.14619/012

Rights

CC-BY-SA 4.0

Language

English

Type

Edited Book

Format

Print
PDF
EPUB

Files

978-3-95796-076-4-Diversity-of-Play.pdf

Citation

Mathias Fuchs, “Diversity of Play,” meson press repository, accessed June 25, 2019, http://omeka.meson.press/items/show/12.