Diversity of Play
Dublin Core
Title
Diversity of Play
Subject
Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification
Description
The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Creator
Mathias Fuchs
Publisher
meson press
Date
2015
Rights
CC-BY-SA 4.0
Format
Print
PDF
Language
English
Type
Edited Book
Identifier
ISBN Print: 978-3-95796-075-7
ISBN PDF: 978-3-95796-076-4
ISBN EPUB: 978-3-95796-077-1
DOI: 10.14619/012
Book
Title
Diversity of Play
Publisher
meson press
Year Published
2015
Blurb
The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Keywords
Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification
ISBN Print
978-3-95796-075-7
ISBN PDF
978-3-95796-076-4
ISBN EPUB
978-3-95796-077-1
DOI
10.14619/012
Rights
CC-BY-SA 4.0
Language
English
Type
Edited Book
Format
Print
PDF
Files
Citation
Mathias Fuchs, “Diversity of Play,” meson press repository, accessed April 25, 2024, http://omeka.meson.press/items/show/12.