Rethinking Gamification
Dublin Core
Title
Rethinking Gamification
Subject
Gamification
Media Studies
Description
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game.
The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Creator
Fuchs, Mathias
Fizek, Sonia
Ruffino, Paolo
Schrape, Niklas
Foxman, Maxwell
Raessens, Joost
Raczkowski, Felix
Poltronieri, Fabrizio
Philippette, Thibault
Ferri, Gabriele
Dragona, Daphne
Tiessen, Matthew
Nicholson, Scott
Deterding, Sebastian
Publisher
meson press
Date
2015
Rights
CC-BY-SA 4.0
Format
Print
PDF
EPUB
Language
English
Type
Edited Book
Identifier
ISBN Print: 978-3-95796-000-9
ISBN PDF: 978-3-95796-001-6
ISBN EPUB: 978-3-95796-002-3
DOI: 10.14619/001
Book
Title
Rethinking Gamification
Publisher
meson press
Year Published
2015
Blurb
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game.
The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!
Keywords
Gamification
Media Studies
ISBN Print
978-3-95796-000-9
ISBN PDF
978-3-95796-001-6
ISBN EPUB
978-3-95796-002-3
DOI
10.14619/001
Rights
CC-BY-SA 4.0
Language
English
Type
Edited Book
Format
Print
PDF
EPUB
Files
Citation
Fuchs, Mathias et al., “Rethinking Gamification,” meson press repository, accessed April 19, 2024, http://omeka.meson.press/items/show/1.