1
10
1
-
http://omeka.meson.press/files/original/12/978-3-95796-076-4-Diversity-of-Play.pdf
4b01247fddf9c4b74054e40030a99de8
Book
This metadata set allows to add book metadata
Title
Diversity of Play
Author/Editor
Name of the Authors or Editors to be added in this field: Last Name, First Name
Mathias Fuchs
Publisher
meson press
Year Published
The year the book has been published to be added in this field
2015
Blurb
The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Keywords
Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification
ISBN Print
978-3-95796-075-7
ISBN PDF
978-3-95796-076-4
ISBN EPUB
978-3-95796-077-1
DOI
10.14619/012
Rights
The license or copyright notice is to be added in this field
CC-BY-SA 4.0
Language
English
Type
The type of publication is to be added in this field: Usually it will be just Book, Peer-reviewed Book, Edited Book
Edited Book
Format
Add available formats in this field
Print
PDF
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Diversity of Play
Creator
An entity primarily responsible for making the resource
Mathias Fuchs
Publisher
An entity responsible for making the resource available
meson press
Date
A point or period of time associated with an event in the lifecycle of the resource
2015
Description
An account of the resource
The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society.
Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Subject
The topic of the resource
Gamification
Diversity
Play Studies
Game Studies
Gothic
Narratology
Ludology
Ludification
Identifier
An unambiguous reference to the resource within a given context
ISBN Print: 978-3-95796-075-7
ISBN PDF: 978-3-95796-076-4
ISBN EPUB: 978-3-95796-077-1
DOI: 10.14619/012
Rights
Information about rights held in and over the resource
CC-BY-SA 4.0
Language
A language of the resource
English
Type
The nature or genre of the resource
Edited Book
Format
The file format, physical medium, or dimensions of the resource
Print
PDF
Diversity
Game Studies
Gamification
Gothic
Ludification
Ludology
Narratology
Play Studies